open
Upgrade to a better browser, please.

Search Worlds Without End

Advanced Search
Search Terms:
Award(s):
Hugo
Nebula
BSFA
Mythopoeic
Locus SF
Derleth
Campbell
WFA
Locus F
Prometheus
Locus FN
PKD
Clarke
Stoker
Aurealis SF
Aurealis F
Aurealis H
Locus YA
Norton
Jackson
Legend
Red Tentacle
Morningstar
Golden Tentacle
Holdstock
All Awards
Sub-Genre:
Date Range:  to 

Search Results Returned:  2


Greylady

The Clan Wars: Book 1

Peter Morwood

When going to war, hire allies stronger than your enemy. Not stronger than you. Otherwise getting rid of them can be a problem.

That was how the Horse Lords came to Alba, and how they came to rule it. That was how Bayrd ar'Talvlyn rose from a mere captain's rank to become lord of his own clan. And that was how the Art Magic became a part of life and death for the Horse Lords, sowing the seeds of conflict for years to come.

Bayrd ar'Talvlyn is known for thinking too much. In a heavily militaristic society, thinking too much can lead to problems. But Bayrd is smart and is not afraid to share his ideas to help his people.

As a deeply honourable man and a well-trained soldier, Bayrd has the desire to lead his people and gain status among them. However, when Bayrd shows signs of having a talent for sorcery, he learns how dangerous a gift that is to have among the Albans.

Bayrd soon finds the success he has been looking for. But all is not well in Alba. The land has been stolen from its native population at the point of a sword -- and any resistance is crushed in the invaders' iron fist.

But now, they're learning how to fight back: with sorcery...

Bayrd's curse of magic has now become his greatest asset to his people.

His quest to find a native sorcerer and enlist him in the Horse Lords' plight will take him to the far reaches of this land. But as he searches for the sorcerer, he will discover things about himself that he never thought possible...

Widowmaker

The Clan Wars: Book 2

Peter Morwood

The tides are turning...

Life for Bayrd Talvalin has never been so easy. He has a home, a wife, children, a faithful Bannerman, and much more. What else could a clan-lord wish for?

Yet Bayrd still feels uneasy. Since one fateful day six years ago, Lord Gerin's cries of treachery (and subsequent threats of fighting and war) have hung over his and his family's head.

Time may have passed, but Bayrd knows the resentment festers deep within his heart.

As Bayrd serves the people over which he is clan-lord, moves are being made that will change life as he knows it. Within the clan, cracks are beginning to show...

The old ways of the Albans are no longer suitable for life at Dunrath hold. And there are many prepared to stake their claim.

Meanwhile, a treacherous, powerful wizard, Kalarr cu Ruruc, has entered the fray. Soon, Bayrd must learn the true test of fate, as he navigates a perfidious gameboard of lies, magic, and maneuvering to try and save his family, friends, and people from destruction.