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The Dragon Queen

Tales of Guinevere: Book 1

Alice Borchardt

Born into a world of terrible strife, where war is constant and weapons are never far from the hands of men or women, Guinevere, daughter of a mighty pagan queen, is a threat to her people and a prize to the dreaded sorcerer Merlin. Sent into hiding, she grows up under the protection of a shapeshifting man-wolf and an ornery Druid. But even on the remote coast of Scotland, where dragons feed and watch over her, she is not safe from the all-seeing High Druid Merlin. He knows the young beauty's destiny, and he will stop at nothing to prevent what has been foretold. For if Guinevere becomes Queen and Arthur, King, they will bring a peace to the land that will leave the power-hungry Merlin a shriveled magician in a weary cloak.

Yet Guinevere possesses power of her own--dazzling power to rival even that of Merlin. Summoned from her home by forces she cannot fathom, she travels from the Underworld to an Otherworld of the Past, at each step calling on ancient powers to aid her way. When young Guinevere proves her mettle to an embarrassed Merlin, even her faithful dragon protectors cannot prevent the evil that the sorcerer rains down. Seeking revenge, Merlin banishes Arthur to a world from which the only escape is death. Now Guinevere must face Merlin's wrath without him--and prove that she is worthy of being Arthur's Queen.

The Raven Warrior

Tales of Guinevere: Book 2

Alice Borchardt

Born of the Highlands, along Pictish shores washed by the icy North Sea, Guinevere, Queen of the Dragon People, has become a woman. She has taken the power offered to her by the Dragon Throne. Now there is no turning back. In order to protect her beloved homeland from the obscene greed of the Saxon raiders, Guinevere knows she must launch an attack. The sub-chiefs refuse to fall in line with her plans (because what does this young thing, barely a woman, know of warfare?) and give her an army of the useless, the outcast, the weakest of their young boys and girls. But the war party must proceed. If it fails, the command of both land and sea will fall to the enemy.