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Touchstone

Glass Thorns: Book 1

Melanie Rawn

Cayden Silversun is part Elven, part Fae, part human Wizard-and all rebel. His aristocratic mother would have him follow his father to the Royal Court, to make a high society living off the scraps of kings. But Cade lives and breathes for the theater, and he's good-very, very good. With his company, he'll enter the highest reaches of society and power, as an honored artist-or die trying. Cade combines the talents of Merlin, Shakespeare, and John Lennon: a wholly charming character in a remarkably original fantasy world created by a mistress of the art.

Elsewhens

Glass Thorns: Book 2

Melanie Rawn

Theater, magic, art, and politics all blend in Elsewhens, the second installment of the amazing high-fantasy series from the imagination of Melanie Rawn

Touchstone, the magical theater troupe, continues to build audiences. But Cayden is increasingly troubled by his "elsewhens," the uncontrolled moments when he is plunged into visions of the possible futures. He fears that his Fae gift will forever taint his friendships; his friends fear that his increasing distance will destroy him.

But worldly success follows them-an apparent loss in the Trials leads to Touchstone being selected to travel to the Continent with a Royal Embassy to collect Prince Ashgar's new bride. They are the first theater artists to appear outside Albeyn for at least seventy years-for magic is suspect and forbidden elsewhere, and the Kingdom's easy race mixing and magic use horrifies the people they are to travel among.

Thornlost

Glass Thorns: Book 3

Melanie Rawn

Melanie Rawn returns to her rich high fantasy world in Thornlost, the sequel to Touchstone and Elsewhens.

Cayden is part Elf, part Fae, part human Wizard--and all rebel. His aristocratic mother would have him follow his father to the Royal Court, to make a high-society living off the scraps of kings. But Cade lives and breathes for the theater, and he's good, very good. He's a tregetour--a wizard who is both playwright and magicwielder. It is Cade's power that creates the magic, but a tregetour is useless without a glisker--an elf who can spin out the magic onto the stage, to enchant the audience. And Cade's glisker, Mieka, is something special too. So is their fettler, Rafe, who controls the magic and keeps them and the audience safe. And their masker, Jeska, who speaks all the lines, is every young girl's dream.

They are reaching for the highest reaches of society and power, but not the way Cade's mother thinks they should. They'll change their world, or die trying.

Window Wall

Glass Thorns: Book 4

Melanie Rawn

For nearly two years, Cade has been rejecting his Fae gift, his prescient Elsewhens--simply refusing to see or experience them. But the strain is driving a wedge between him and his theater troupe, Touchstone, and making him erratic on stage and off. It takes his best friend Mieka to bully Cade into accepting the visions again. But when Cade finally looks into the possible futures, he sees a royal castle blowing up, though his vision does not tell him who is responsible. But he knows that if it is in his visions, he can take action to stop it from happening. And when he finally discovers the truth, he takes the knowledge to the only man in the Kingdom who would believe him: his deadly enemy the Archduke.

Melanie Rawn's delightful creation of the world of Albeyn is a place where the magical races have joined with humans in a melting pot of powers, and everyone loves the theater of magic. In Window Wall, her irrepressible cast of characters mature--at least a little. Not that they'll ever settle down.

Playing to the Gods

Glass Thorns: Book 5

Melanie Rawn

In this fifth book final volume of the acclaimed series Glass Thorns, Melanie Rawn has created a superb high fantasy series that blends the worlds of magic, theater, art, and politics.

The boys are at the top of their theatrical game. Their only real competition for the hearts and gold of the public are the Shadowshapers. Nevertheless, the past years of financial struggle, since their manager proved to have been embezzling, have taken a toll on the group's creativity.

A shocking event brings all that to an end and brings Touchstone back together to create a play that will rattle the ceilings and shatter all the glass in palaces and theaters alike. An ancient conflict will come to a violent conclusion on stage, and all the gods will be watching.