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E. C. Blake


Masks

The Masks of Aygrima: Book 1

E. C. Blake

Cataclysmic events have left the Autarchy of Aygrima--the one land blessed with magical resources--cut off from its former trading partners across the waters, not knowing if any of those distant peoples still live. Yet under the rule of the Autarch, Aygrima survives. And thanks to the creation of the Masks and the vigilance of the Autarch's Watchers, no one can threaten the security of the empire.

In Aygrima, magic is a Gift possessed from birth by a very small percentage of the population, with the Autarch himself the most powerful magic worker of all. Only the long-vanquished Lady of Pain and Fire had been able to challenge his rule.

At the age of fifteen, citizens are recognized as adults and must don the spell-infused Masks--which denote both status and profession--whenever they are in public. To maintain the secure rule of the kingdom, the Masks are magically crafted to reveal any treasonous thoughts or actions. And once such betrayals are exposed, the Watchers are there to enforce the law.

Mara Holdfast, daughter of the Autarch's Master Maskmaker, is fast approaching her fifteenth birthday and her all-important Masking ceremony. Her father himself has been working behind closed doors to create Mara's Mask. Once the ceremony is done, she will take her place as an adult, and Gifted with the same magical abilities as her father, she will also claim her rightful place as his apprentice.

But on the day of her Masking something goes horribly wrong, and instead of celebrating, Mara is torn away from her parents, imprisoned, and consigned to a wagon bound for the mines. Is it because she didn't turn the unMasked boy she discovered over to the Night Watchers? Or is it because she's lied about her Gift, claiming she can only see one color of magic, when in truth she can see them all, just as she could when she was a young child?

Whatever the reason, her Mask has labeled her a traitor and now she has lost everything, doomed to slavery in the mines until she dies. And not even her Gift can show Mara the future that awaits her--a future that may see her freed to aid a rebel cause, forced to become a puppet of the Autarch, or transformed into a force as dangerous to her world as the legendary Lady of Pain and Fire.

Shadows

The Masks of Aygrima: Book 2

E. C. Blake

In Masks, Mara Holdfast's life changed forever. As the daughter of the Autarch's Master Maskmaker, she had a clearly defined future: a quiet, ordered life in the capital, making Masks with her father and doing work important to the ruling Autarch.

But when her Mask, specially made by her own father, cracked and fell to pieces during her Masking ceremony, Mara was exiled from everything she once knew.

Now she has become part of an underground rebellion, rejecting the unjust rules of a Masked society. She must try to understand her unprecedented ability to use all types of magic--and to tear magic from the living bodies of those around her. But Mara has yet to discover just how horrifying her power can be....

Faces

The Masks of Aygrima: Book 3

E. C. Blake

The Masks of Aygrima is set in a land where people are forced to wear spell-imbued Masks that reveal any traitorous thoughts they have about their ruler, the Autarch.

Mara Holdfast is a young woman gifted with the ability to see and use all the colors of magic. Two other people share this talent: the Autarch, who draws upon the very life-force of his subjects to fuel his existence and retain his control over the kingdom; and the legendary Lady of Pain and Fire, the only person who has ever truly challenged the Autarch's despotic reign.

After a devastating battle that takes a dreadful toll on both the rebel unMasked Army and the forces of Prince Chell, their ally from across the sea, Mara and her fellow survivors have no one to turn to for help but the Lady of Pain and Fire.

As the Lady leads them to her haven beyond the mountain borders of the kingdom, Mara feels that she has found the one person who truly understands her, a mentor who can teach her to control and use her power for the greater good. Together, they may be able to at last free Agryma from the Autarch's rule.

Living within the Lady's castle, cut off from her friends in the village far below, Mara immerses herself in her training. Still, she can't entirely escape from hearing dark hints about the Lady, rumors that the Lady may, in her own way, be as ruthless as the Autarch himself.

Yet it is not until they begin their campaign against the Autarch that Mara discovers where the real danger lies. Driven by the Lady's thirst for revenge, will Mara and all her friends fall victim in a duel to the death between two masters of magic?

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