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Philip K. Dick


Solar Lottery

Gregg Press Science Fiction Series: Book 34

Philip K. Dick

Originally appeared in Ace Double D-103 (1955).

The operating principle was random selection: positions of public power were decided by a sophisticated lottery. Everyone had a chance, everyone could live in hope that they would be chosen to be the boss, the Quizmaster. But with the power came the game - the assassination game - which everyone could watch on TV. Would the new man be good enough to avoid his chosen killer? Which made for fascinating and exciting viewing, compelling enough to distract the public's attention while the Big Five industrial complexes run the world, the solar system and the people, unnoticed and completely unopposed. Then, in 2203, with the choice of a member of a maverick cult as Quizmaster, the system developed a little hitch...


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Dr. Bloodmoney: or, How We Got Along After the Bomb

Gregg Press Science Fiction Series: Book 53

Philip K. Dick

Dr. Bloodmoney is a post-nuclear-holocaust masterpiece filled with a host of Dick's most memorable characters: Hoppy Harrington, a deformed mutant with telekinetic powers; Walt Dangerfield, a selfless disc jockey stranded in a satellite circling the globe; Dr. Bluthgeld, the megalomaniac physicist largely responsible for the decimated state of the world; and Stuart McConchie and Bonnie Keller, two unremarkable people bent the survival of goodness in a world devastated by evil. Epic and alluring, this brilliant novel is a mesmerizing depiction of Dick's undying hope in humanity.


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Counter-Clock World

Gregg Press Science Fiction Series: Book 62

Philip K. Dick

In Counter-Clock World, time has begun moving backward. People greet each other with "goodbye," blow smoke into cigarettes, and rise from the dead. When one of those rising dead is the famous and powerful prophet Anarch Peak, a number of groups start a mad scramble to find him first-but their motives are not exactly benevolent because Anarch Peak may just be worth more dead than alive, and these groups will do whatever they must to send him back to the grave.

What would you do if your long-dead relatives started coming back? Who would take care of them? And what if they preferred being dead? In Counter-Clock World, one of Dick's most theological and philosophical novels, these troubling questions are addressed; though, as always, you may have to figure out the answers yourself.


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The Game-Players of Titan

Gregg Press Science Fiction Series: Book 63

Philip K. Dick

Philip K Dick's classic dystopian novel set in the future where the remaining human survivors on Earth must gamble for their future with aliens from Titan, one of the moons circling Saturn.

Roaming the pristine landscape of Earth, cared for by machines and aliens, the few remaining humans alive since the war with Titan play Bluff, allowing them to win or lose property and also form new marriages in order to maximise the remote chance some pairings will produce a child. When Pete Garden, a particularly suicidal member of the Pretty Blue Fox game-playing group, loses his current wife and his deed to Berkeley, he stumbles upon a far bigger, more sinister version of the game.

The telepathic, slug-like Vugs of Titan are the players and at stake is the Earth itself. The Game-Players of Titan is a brilliantly conceived vision of a future dystopia, full of imaginative detail, moments of pure humour and thought-provoking musings on the nature of perception, as the seemingly straightforward narrative soon turns into a tumultuous nightmare of delusion, precognition and conspiracy.


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Ubik

Gregg Press Science Fiction Series: Book 63

Philip K. Dick

Philip K. Dick's searing metaphysical comedy of death and salvation is a tour de force of panoramic menace and unfettered slapstick, in which the departed give business advice, shop for their next incarnation, and run the continual risk of dying yet again.


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Eye in the Sky

Gregg Press Science Fiction Series: Book 68

Philip K. Dick

While sightseeing at the Belmont Bevatron, Jack Hamilton, along with seven others, is caught in a lab accident. When he regains consciousness, he is in a fantasy world of Old Testament morality gone awry-a place of instant plagues, immediate damnations, and death to all perceived infidels. Hamilton figures out how he and his compatriots can escape this world and return to their own, but first they must pass through three other vividly fantastical worlds, each more perilous and hilarious than the one before.

Winner of both the Hugo and John W. Campbell awards for best novel, widely regarded as the premiere science fiction writer of his day, and the object of cult-like adoration from his legions of fans, Philip K. Dick has come to be seen in a literary light that defies classification in much the same way as Borges and Calvino. With breathtaking insight, he utilizes vividly unfamiliar worlds to evoke the hauntingly and hilariously familiar in our society and ourselves.


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The Three Stigmata of Palmer Eldritch

Gregg Press Science Fiction Series: Book 69

Philip K. Dick

The Three Stigmata hid a secret that could transform the world - or end it...

When the mysterious Palmer Eldritch returned from a distant galaxy, he claimed to have brought a gift for mankind. Chew-Z was a drug capable of transporting people into an illusory world, a world the could linger in for years wihout losing a second of Earth time. For the lonely colonists living out their dreary term on Mars, here was the ultimate trip, a pastime that could deliver immortality, wish fulfillment... the twin-power over time and space.

But in return, Palmer Eldritch exacted a terrible price. He would enter, control and be a god in everyone's private universe - a universe from which there was no escape, not even death...


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